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Minecraft Enchantment List

All 43 enchantments with max levels, what they do, what they conflict with and where to get them. Plan a full set with the enchantment calculator.

EnchantmentMaxGoes onSourceWhat it does
Sharpness V Sword, Axe, Spear Table Adds flat melee damage to every hit, no matter what you are fighting. In Java the bonus is 0.5 x level + 0.5, so Sharpness V adds 3 damage.
Smite V Sword, Axe, Spear Table Adds 2.5 damage per level against undead mobs: zombies, skeletons, wither skeletons, drowned, husks, phantoms, zoglins, the Wither.
Bane of Arthropods V Sword, Axe, Spear Table Adds 2.5 damage per level against arthropods — spiders, cave spiders, silverfish, endermites and bees — and briefly slows them.
Density V Mace Table Adds mace smash damage for every block you fall before landing the hit: 0.5 extra damage per level per block fallen.
Breach IV Mace Table Reduces the effectiveness of the target armour by 15% per level, so armoured targets take far more of your hit.
Knockback II Sword, Spear Table Pushes the target roughly 3 blocks further per level on hit.
Fire Aspect II Sword Table Sets the target alight for 4 seconds per level, and mobs that drop raw meat drop it cooked instead.
Looting III Sword, Spear Table Adds up to one extra common drop per level and raises the chance of rare drops by about 1% per level.
Sweeping Edge III Sword Table Raises sweep-attack damage to 50%, 67% and 75% of your sword damage at levels I, II and III. Java Edition only.
Lunge III Spear Table Spear only. A jab attack throws you forward horizontally — about 0.9 blocks per tick at level II and 1.4 at level III — at the cost of hunger, saturation and one durability.
Efficiency V Pickaxe, Axe, Shovel, Hoe, Shears Table Increases mining speed sharply. Efficiency V on a diamond or netherite pickaxe with Haste II gives instant-mine on stone.
Fortune III Pickaxe, Axe, Shovel, Hoe Table Multiplies drops from ores, crops and a few other blocks. Fortune III averages more than double the diamonds per vein.
Silk Touch I Pickaxe, Axe, Shovel, Hoe, Shears Table Blocks drop themselves instead of their usual product — glass, ice, ore blocks, bookshelves, spawners, bee nests.
Unbreaking III Most gear Table Each level gives durability a chance to not be consumed, roughly doubling effective lifespan per level.
Mending I Most gear Treasure Experience orbs repair the held or worn item instead of filling your XP bar. Two durability per XP point.
Curse of Vanishing I Most gear Curse The item is destroyed when you die instead of dropping.
Power V Bow Table Increases arrow damage by 25% x (level + 1), so Power V roughly doubles a fully drawn shot.
Punch II Bow Table Adds knockback to arrows, about 3 blocks per level.
Flame I Bow Table Arrows set the target on fire for 5 seconds of burn damage.
Infinity I Bow Table Shooting no longer consumes arrows, as long as you carry at least one ordinary arrow.
Quick Charge III Crossbow Table Cuts crossbow reload time by 0.25 seconds per level.
Multishot I Crossbow Table Fires three arrows for the price of one; only the centre arrow can be picked up.
Piercing IV Crossbow Table Arrows pass through up to one extra entity per level, and shields no longer stop them.
Loyalty III Trident Table A thrown trident flies back to you, faster at higher levels.
Riptide III Trident Table Launches you with the trident when you are in water or in the rain, up to roughly 3 blocks per level of distance.
Channeling I Trident Table During a thunderstorm, a thrown trident summons lightning onto the mob it hits.
Impaling V Trident Table Adds 2.5 damage per level against aquatic mobs. In Java it applies to mobs in water; in Bedrock to any mob in water or rain.
Luck of the Sea III Fishing Rod Table Improves the odds of treasure catches and reduces junk.
Lure III Fishing Rod Table Reduces the wait between bites by 5 seconds per level.
Protection IV Helmet, Chestplate, Leggings, Boots, Turtle Helmet Table Reduces damage from almost every source by 4% per level, capped by the overall protection limit.
Fire Protection IV Helmet, Chestplate, Leggings, Boots Table Reduces fire, lava and burning damage by 8% per level and shortens burn time.
Blast Protection IV Helmet, Chestplate, Leggings, Boots Table Reduces explosion damage and knockback by 8% per level.
Projectile Protection IV Helmet, Chestplate, Leggings, Boots Table Reduces arrow, trident and other projectile damage by 8% per level.
Thorns III Helmet, Chestplate, Leggings, Boots Table Attackers take damage back, with a chance based on level, at the cost of extra durability on your armour.
Respiration III Helmet, Turtle Helmet Table Extends underwater breathing by 15 seconds per level and slows drowning damage.
Aqua Affinity I Helmet, Turtle Helmet Table Removes the underwater mining speed penalty.
Depth Strider III Boots Table Increases movement speed in water; at level III you move almost at land speed.
Frost Walker II Boots Treasure Freezes water beneath you into frosted ice so you can walk across it.
Feather Falling IV Boots Table Reduces fall damage by 12% per level, stacking with Protection.
Soul Speed III Boots Treasure Move faster on soul sand and soul soil, at the cost of extra boot durability.
Swift Sneak III Leggings Treasure Removes most of the movement penalty while crouching.
Curse of Binding I Helmet, Chestplate, Leggings, Boots, Elytra Curse The item cannot be removed once worn, except by dying or letting it break.
Wind Burst III Mace Treasure A successful mace smash bounces you back into the air, up to about 7 blocks per level.

Best enchantments by item

Recommended loadouts, with the reasoning and the anvil order for each:

Plan before you spend levels The enchantment calculator searches every anvil order and returns the cheapest one, blocking conflicting picks as you go.

FAQ

How many enchantments are in Minecraft?

There are 43 enchantments in the current version, counting both curses and the newer mace and spear enchantments. Not all of them can be obtained from an enchanting table.

What is the difference between treasure and normal enchantments?

Treasure enchantments never appear at an enchanting table. Mending, Frost Walker, Soul Speed, Swift Sneak, Wind Burst and the two curses have to come from loot chests, fishing, villager trades or piglin bartering.

What is the highest level enchantment?

Level V is the ceiling in survival: Sharpness, Smite, Bane of Arthropods, Efficiency, Power, Impaling and Density all reach V. Commands can push levels far higher, but the anvil will not.